#ifndef TESTSCENE_H
#define TESTSCENE_H
#include "cocos2d.h"
USING_NS_CC;

class TestScene : public CCLayer
{
public:
	static CCScene* 	scene();
	CREATE_FUNC(TestScene)
	TestScene();
	~TestScene();
public:
	bool 			init();
private:
	void			showTestCB(CCObject* obj);
	void			backCB(CCObject* obj);
	void			addMenu(const char* name);
private:
	CCNode*			m_showNode;
	CCMenu*			m_menu;
};

#endif // TESTSCENE_H
